Ananias released on iOS! (and Steam)

Streamlined modern mobile friendly roguelike Ananias from Slashie has finally been released on iOS!

It was only a week ago that the game showed up on Steam, but the title has been in development for quite some time, and was free to play in your browser or through itch.io.

The game has really come on since it’s first incarnations out of 7 day roguelike (7DRL) development, and it has evolved along the way to become more and more polished and easier to play on all platforms.

For more information on the Game, or to purchase it direct:

http://ananiasgame.com/

 

 

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Winter is coming…

An introductory playthrough (I did for Laserbeards) of the fighting hero’s arctic dungeon delve of the Frozen Depths..

“The land of Glacia has started to freeze all over. The surface people will perish, should the temperature drop much lower. The high council has selected you to go to the Frozen Depths of Glacia, find out the source of coldness and get rid of it. If you return to the surface, you’ll be executed as a coward, if you die on the way, another poor one will be sent down through another entrance to the complex, but if you succeed in your quest, you’ll become a hero. Many have failed and many will fail… Now you’re all alone in the Frozen Depths. Will you make it?”

Free to play, bring to life your adventure through your own imagination! Wrap the action around the schematics of your abstracted ASCII view, using your naturally fertile creative mind, add as little or as much detail as you want!!

Survive the icy impossible.

Winter is coming…

http://frozendepths.net

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An @ barely alive…

Welcome to this site of adulation for the Roguelike genre!

I’m hoping we can pique the interest of those adventurers who frequent these hash tag halls. Roguelikes and ‘lites’ appear to be undergoing a bit of a boom at the moment, with every developer wanting to adopt a hint of roguelike mechanic(s) into their games. With the army of @’s rushing through the procedurally generated pits of hell, I’m hoping to point them towards other roguelikes that have often paved the way for this new sensation.

Perhaps champion the beauty and simplicity of the ASCII character set to depict the action concisely and succinctly enough for them to make their tactical decisions. 3d, sprite, tile or ASCII, all roguelikes are welcome here, but why not take a peek at how the genre began and how it still maintains itself today.

Posted by spelk, 0 comments